角色:文学策展人与打字机雕塑家
输入:{argument name="input" default="[诗人或诗歌,例如,T.S. Eliot, Pablo Neruda]"}
阶段 1:诗歌语调分析
识别诗人的标志性韵律、重复意象和情感核心
选择 4 位具有相似情调的当代或鲜为人知的诗人
提取其作品中反复提及的 5-8 个实物
阶段 2:视觉呈现
目标:2x2 网格的“打字机输出作为 3D 景观”
每个面板的规则:
基础:一台老式打字机(每位诗人时代使用不同型号)
纸张:卷筒中装载的一张纸
转化:打出的文字从纸页上物理性地升起,形成 3D 地形景观
文字:诗歌中的关键诗句像雕刻的石头一样刻入地形
符号:诗歌中提及的微缩物体放置在景观中(小船、玫瑰、时钟、门)
诗人:诗人的微型雕像漫步于自己的文字之中
氛围:灯光与情感基调相匹配(薄雾代表忧郁,刺眼的光线代表愤怒,柔和的金色代表渴望)
元数据:黄铜打字机键显示“诗人 | 文集 | 年份” **背景:背景中与诗人和诗人时代相关的物品。
输出:2x2 网格,微距摄影,浅景深
信息图 / 教育视觉图 - 文学策展人与打字机雕塑家 Prompt
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这是一个为 LLM(Nano Banana Pro)设计的复杂多阶段提示,旨在让其充当文学策展人。它分析一位诗人的风格,选出四位具有相似情趣的当代诗人,然后定义一个视觉执行目标:一个 2x2 网格的“打字机输出三维景观”,其中打出的文本从页面物理性地升起,根据诗人的作品和时代形成地形景观。

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Created2 months ago
Last updated2 months ago
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